A prototype is a single object made by someone who understands it. A production run is a thousand objects made by people who will never meet you, from documents that have to be unambiguous without you in the room. The gap between the two is where most hardware projects lose their schedule and their margin.
The four steps that sit in the gap
- Design for manufacture. The factory reviews the design and tells you which features are expensive, fragile or impossible at volume. This review is cheap and it is the single highest-return hour of the project.
- Engineering samples from real processes. Not 3D-printed look-alikes: parts made with the actual moulds, the actual materials, the actual assembly sequence.
- A golden sample, signed by both sides. One physical reference that settles every later argument about what « correct » means.
- A pilot run. A few hundred units on the real line, to find the defects that only appear when people repeat a gesture five hundred times.
What the drawings have to carry
- Tolerances on the dimensions that matter, and explicitly none on the ones that do not — over-specifying raises the price of everything.
- Named materials and finishes, with an accepted equivalent where you can live with one. Otherwise a substitution will be made without you.
- The acceptance criteria: what is a defect, what is cosmetic, and what the acceptable rate of each is.
- Packaging and labelling, which are part of the product and are almost always specified last and badly.
The tooling decision
Tooling is the point of no return: once a steel mould exists, changing the design costs real money and real weeks. The instinct to order tooling early, to « gain time », is the most expensive instinct in hardware. Tool when the engineering samples have survived a round of real use, not before.
A useful rule: nothing goes to tooling that has not been held, used and broken by someone who is not the designer.